
Justin Egliskis | Energy Alignment for Entrepreneurs
Justin Egliskis is a personal trainer, coach, and host of the podcast Energy Alignment for Entrepreneurs.
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Steve Mera | Psi Research, Paranormal Phenomena, Cryptids, UFOs
Steve Mera is a parapsychological researcher, author, media personality, CEO of Phenomena Magazine, and member of the enigmatic Project Doorway.
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Antti Laakso & MK Schmidt | Dreams in the Witch House, Dunwich Horror, Lovecraft in Games
Antti Laakso is a Finnish independent filmmaker and game designer known for the recent HP Lovecraft game adaptation Dreams in the Witch House.
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Jake Burchyett | Overcoming Addiction, Military Service, Becoming A Father
Jake Burchyett is a personal trainer, white water rafting guide, EMT, musician, and US Air Force veteran.
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Barry Fitzgerald | Ghost Hunters, Island of the Dead, UAPs, Project Doorway
Barry Fitzgerald is a world renowned paranormal investigator. As a cast member on Ghost Hunters International, expert consultant on Unsolved Mysteries, author, and instructor, Barry has been a prolific voice
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Sam Marshall | DOSMan Games & Skarab
Sam Marshall is the head of DOSMan Games, an indie publisher and studio focusing on bite-sized retro FPS games. Their titles to date include Flash of the Blade X, Reverend,
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Elijah Allen | Viscerafest & Fatherhood
Elijah Allen is the owner of Fire Plant Games and lead programmer on Viscerafest. Here he shares insights on balancing family life and game design, his work on Viscerafest, childhood
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Thomas Vestergaard & Oliver Cohen Chime | Desecrators
Thomas Vestergaard & Oliver Cohen Chime make up Woodhound, the Danish game studio behind Desecrators - a 6 degrees-of-freedom shooter set in the distant future of 4096. Our conversation ranges
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Wouter van Oortmerssen | Voxile & How To Start a Game Studio
We are joined by the great Wouter van Oortmerssen, founder of VoxRay Games, who is currently working on Voxile, an open world RPG which features survival and FPS elements along
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MK Schmidt | Cyclopean: The Great Abyss
MK Schmidt is an indie game designer. Here we discuss his experience releasing Cyclopean: The Great Abyss, his journey breaking into the world of fine art, learning to sell yourself, UAPs, spirituality, and everything in between.
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