In The Keep Podcast - #56 Conner Howard & Bruno Beaudoin (The Great Doom Eternal Debate)
This is a friendly debate between game designer Bruno Beaudoin (Nightmare Reaper) & podcast host Conner Howard (Lore Party) on the pros & cons of iD Software’s Doom Eternal.
ListenState Of The Keep Address June 2020
Imparting some thoughts & general excitement on recent & upcoming games from New Blood, 3D Realms, Nightdive & Running With Scissors. We’re also breaking down Itch.io’s Bundle
ListenIn The Keep Podcast - #55 Sgt_Mark_IV (Brutal Doom)
Sgt_Mark_IV is the developer behind the most popular Doom mod of all time. His success with Brutal Doom was a paradigm shift in the modding scene, launching a
ListenDoom Is Dead? Podcast - #10 Alex "AlexMax" Mayfield
Welcome to another episode of the Doom Is Dead? Podcast, brought to you by the Multiplayer Doom Federation and In The Keep. We want to take our listeners on an
ListenIn The Keep Podcast - #54 Nate Berens (Redact Games)
Nate Berens is an independent game developer known for Sagebrush, a narrative driven walking sim about searching the remains of an evangelical suicide cult. He is currently working on a
ListenIn The Keep Podcast - #53 Ted Hentschke (Dread X Collection)
Ted Hentschke is a long-time writer for Dread Central and now editor-in-chief at DreadXP, providing tireless coverage for the world of horror in gaming. He is currently managing the Dread
ListenIn The Keep Podcast - #52 Muleke_Trairao (Game Translator)
Muleke_Trairao (Jean Trindade Pereira) is a professional game translator. He is known for the localization of Arena FPS titles like Warsow, Warfork, Xonotic, Diabotical and Master Arena into Brazilian
ListenIn The Keep Podcast - #51 Jehar (TastySpleen)
Alexander “Jehar” Popa is a broadcast engineer known for shoutcasting Quake, Doom and other arena FPS eSports. His craft has taken him around the world from Quakecon in Texas to
ListenIn The Keep Podcast - #50 Matt Tropiano (The Adventures of Square & Doombringer)
Matthew Tropiano is a Cacoward winning Doom level designer, project manager for Big Brik Games, developer of TAME (Text Adventure Module Engine) and sound designer on Doombringer. His work is
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